1) Console spawn (320 - x, 300 - y, 0 - rotation):
(change x,y,rot as you need)


Starkkz NPCs:
lua "SpawnNPC('HoundEye', 320, 300, 0)"   --observe the upper letter case for "H" and "E"
lua "SpawnNPC('Headcrab', 320, 300, 0)"  -- new sprite and fixed all sounds
lua "SpawnNPC('Agrunt', 320, 300, 0)"
lua "SpawnNPC('Bullsquid', 320, 300, 0)"
lua "SpawnNPC('strider', 320, 300, 0)"    --observe the lower case for "s"

2Gen new NPCs:
lua "SpawnNPC('War', 320, 300, 0)"        --soldier with shotgun
lua "SpawnNPC('Sniper', 320, 300, 0)"
lua "SpawnNPC('Soldier', 320, 300, 0)"
lua "SpawnNPC('Bomber', 320, 300, 0)"   --soldier with rpg
lua "SpawnNPC('Assassin', 320, 300, 0)"

lua "SpawnNPC('Suicidal', 320, 300, 0)"   --suicidal explosive zombie
lua "SpawnNPC('zombie', 320, 300, 0)" --replace unfinished Starkkz's zombie npc(that has not worked)
lua "SpawnNPC('Vortig', 320, 300, 0)"
lua "SpawnNPC('Poison', 320, 300, 0)"   -- poison zombie
lua "SpawnNPC('Fast', 320, 300, 0)"   -- fast zombie
lua "SpawnNPC('Drone', 320, 300, 0)"     -- friendly test npc

lua "SpawnNPC('Voltigore', 320, 300, 0)"
lua "SpawnNPC('Polmelee', 320, 300, 0)" -- Metropolice
lua "SpawnNPC('Polpistol', 320, 300, 0)"
lua "SpawnNPC('Polsmg', 320, 300, 0)"
lua "SpawnNPC('Polgrenade', 320, 300, 0)"
lua "SpawnNPC('Polshotgun', 320, 300, 0)"
lua "SpawnNPC('Combsniper', 320, 300, 0)" -- Elite combines
lua "SpawnNPC('Combrpg', 320, 300, 0)"
lua "SpawnNPC('Combrifle', 320, 300, 0)"
lua "SpawnNPC('Combheavy', 320, 300, 0)"
lua "SpawnNPC('Combsuper', 320, 300, 0)"
lua "SpawnNPC('Hax', 320, 300, 0)"  -- Dr. Hax :D (use with caution)

lua "SpawnNPC('Turret', 320, 300, 0)"
lua "SpawnNPC('Stalker', 320, 300, 0)"
lua "SpawnNPC('Gargantua', 320, 300, 0)"
lua "SpawnNPC('Cremator', 320, 300, 0)"
lua "SpawnNPC('Manhack', 320, 300, 0)"
lua "SpawnNPC('Rebel', 320, 300, 0)"  --friendly npc, say !stop to hold position, and !go to follow

lua "SpawnNPC('Antlion', 320, 300, 0)"
lua "SpawnNPC('Demon', 320, 300, 0)"
lua "SpawnNPC('Ghost', 320, 300, 0)"
lua "SpawnNPC('Darksmall', 320, 300, 0)"
lua "SpawnNPC('Darkrange', 320, 300, 0)"
lua "SpawnNPC('Imp', 320, 300, 0)"


2) Trigger_If spawn (condition string):

SpawnNPC('strider', 320, 300, 0)
SpawnNPC('Bomber', 320, 300, 0)
SpawnNPC('Poison', 320, 300, 0)
SpawnNPC('Darksmall', 320, 300, 0)
etc....


3) Full NPCs IDs list:

War
Soldier
Sniper
Bomber
Assassin
zombie
Fast
Poison
Vortig
Suicidal
Drone
Voltigore
Polmelee
Polpistol
Polsmg
Polgrenade
Polshotgun
Combsniper
Combrpg
Combrifle
Combheavy
Combsuper
Hax
Turret
Stalker
Gargantua
Cremator
Manhack
Rebel
Antlion
Demon
Ghost
Darksmall
Darkrange
Imp

HoundEye
Headcrab
Agrunt
Bullsquid
strider